![]() ![]() Other times, the boosts will throw you into a different part of the tech or civics tree altogether, again requiring a strategy adjustment. It is also possible to get these boosts through activating Tribal Villages, which makes the system even more random! You can never be sure what sort of bonuses the game will give you, so you will have to change your strategy accordingly, even when playing with the same civilization! For example, sometimes circumstances will give you early access to a certain wonder, offering you the compelling temptation to go for it (even if your strategy doesn't call for this). Their activation depends on the most diverse things: particular features in nearby terrain, battle conditions, or sometimes simply chance events in the game. ![]() The main goal of the boost system is to diversify the development of a civilization according to unique sets of elements present in each playthrough. List of Eurekas and Inspirations Main article: List of technologies in Civ6 Main article: List of civics in Civ6 Strategy For instance, if you earn the Archery Eureka by visiting a Tribal Village, killing a unit with a Slinger will not give you more progress. Note that each boost can only be activated once. It grants a random Eureka and Inspiration the first time you establish a Trading Post in one of a given civilization's cities. In addition to boosting their value, whenever a Wonder is completed, it grants a random Eureka and Inspiration from that wonder's era.
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